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Festivals & Events, Vendors & Entertainers

Fundraising and the Finance Committee
for a Fair, Festival or Event

"If you think breaking even is all right, you are doomed for failure."

The themes for events cover a wide range, but most of these special events have an underlying purpose: to make money. While this commercial aspect may bother some purists, there's no getting around the fact that events are excellent fundraisers. All kinds of good causes can be helped. In addition, some of the money generated can be set aside towards next year's event. For many groups, the question is simply: What's the best way to raise money?

There is no quick answer. What might help is to look at some of the fundraising techniques used by other event promoters.
  1. Selling Booth Space. This is one of the most popular (and effective) fundraising ideas, particularly with arts and crafts shows. No two groups seem to do everything the same, however. Many just sell a designated space and let the exhibitor provide everything else: display tables, backdrops, and chairs. Some groups supply these things and still others include electricity or even a tent over the booth. These different factors (along with projected attendance) infl uence booth fees as does the size and location of the spaces. In short, booth fees vary greatly from event to event. Most groups collect these fees well in advance, usually at the time an exhibitor applies for space. They've also found that a strict refund policy is a good idea. It's one way to insure that exhibitors reconsider before canceling at the last minute.
  2. Percentage of Sales. Several organizations don't stop with making money from rental space; their contracts with exhibitors stipulate that a certain percentage of sales-frequently 10 to 20%-be returned to the event organization. If the "cut" is kept reasonable and crowds show up, exhibitors don't seem to mind sharing their proceeds. This approach is not without its problems. Bookkeeping headaches can be expected, along with occasional doubts about the accuracy of sales reports. Its success for raising money though, is beyond question.
  3. In-Kind Donations. Encourage in-kind donations of materials, supplies, and services instead of money. Assess each in-kind contribution and keep a record of what the cost would have been if you had paid for it out of pocket.
  4. Food and Beverage Sales. People at gatherings consume vast quantities of popcorn, hot dogs, cotton candy, and drinks. Most event organizers do not need to be reminded of this. Their job is to fi gure out how to make the most of this demand.

    Promoters can handle the food/beverage matter in two ways: a) selling the refreshments themselves; or b) allowing someone else to sell food and drinks on a concession basis. Many groups lean toward the former, but unless they have the necessary equipment and a good crew of tireless volunteers, they may be better off to work with an experienced concessionaire.

    Organizers know the food and beverage business is closely regulated by the Dept. of Health. Selling hot dogs, for instance, involves much more than placing a hot frankfurter in a steamed bun.

    Requirements governing the fl oor, walls, doors, ceiling, and windows of concession stands exist and must be followed (for details, see the chapter on food and beverages).
  5. Souvenir Sales. Event goers are frequently on the lookout for souvenir items. A lot of people have an apparent need to remind themselves (and friends) of their participation in certain festivities, so they purchase ball caps, T-shirts, plastic cups, souvenir programs, and other mementos. To take advantage of this element of human nature, festival organizers need to keep several things in mind.

    The Target Audience: A key thing to remember is that different groups have different tastes. What may sell exceedingly well at a typical "funfest" may not move at all during an arts and craft fair.

    Ordering the Souvenirs: Unless a silkscreen machine is in their possession, most groups have to order their commemorative souvenirs. Many of the firms handling this sort of merchandise can be found under "advertising specialties" in the yellow pages of a larger city's telephone directory. While these companies can supply a wide range of items, they are governed by certain practices:
    1) Minimum orders are a necessary part of business;
    2) Camera-ready art is strongly recommended. If the specialty fi rm has to prepare the art work, costs go up and so do the time requirements; and
    3) Production takes time. Depending on the item ordered, delivery may take from 10 days to six weeks.

    Paying for the Merchandise: Even though the group may be able to sell dozens and dozens of shirts at a 100% markup, paying for them can be a problem. Here's why. For the organization that is a first-time customer, the wholesaler will very likely require that 50% of the costs be paid at the time of the order, with the remainder due within 10 days of delivery. Established customers may be able to work out better deals.
  6. Races. Many groups are cashing in on the jogging/running craze by sponsoring 5 or 10K races. For a modest entry fee ($5 to $10), runners participate in these events, and in return expect two things: a well organized race and a commemorative T-shirt or hat.
  7. Admission Fee. This method can work provided two requirements are met: a) the grounds are somehow enclosed so that admission can be effectively controlled; and b) the event's attractions are clearly worth the price of admission. If these conditions can't be met, it's probably unwise to consider an admission charge.
  8. Parking Charges. The same rules apply here that govern admission charges. In summary, events are good places to raise money but don't let any of the events be overcome by commercialism.

Planning a Successful Event,
Table of Contents

1. Planning
2. Organizing
3. Fundraising
4. Corporate Sponsorship
5. Promotion
6. Buying Media
7. Setting the Image of the Event
8. Operating
9. Buying Music Acts
10. Grounds Attractions
11. Sound, Lighting & Staging
12. Sample Artist Contract and Rider
13. From the Entertainers View
14. Backstage Hospitality
15. Talent Contests
16. Queen Contests
17. Parades
18. Horse Events
19. Rodeo's and Horse Events
20. Farm Youth Program
21. Choosing a Carnival
22. Concessions
23. Legalities and Risk Management
24. Event Insurance
25. Royalties
26. Location/Physical Facilities
27. Grounds and Facilities
28. Office and Staffing
29. Tractor Pulls
30. Estimating Crowd Attendance
31. Festival Evaluation
32. Event Impact Studies
33. Conclusion, Final Word

12 Ways to Kill an Event

Bibliography: Sources and Contributors

Acknowledgements